Free Vector Calculator
Enter vector components and the result will appear here automatically.
Comprehensive Vector Operations
A vector calculator simplifies tasks like vector addition, subtraction, dot product, cross product, projection, normalization, magnitude calculation, and finding the vector between two points. It works for both 2‑dimensional (plane) and 3‑dimensional vectors, accepting input as Cartesian coordinates or (for plane vectors) magnitude and direction.
Representing Vectors in Cartesian Coordinates
In a plane, a vector is described by two numbers: , where is the horizontal displacement and the vertical displacement. In space, a third component is added: .
Magnitude and Direction
Instead of components, a vector can be specified by its magnitude (also called the norm) and its direction angle relative to the positive x‑axis. The conversion between the two representations is given by:
The magnitude can be recovered from components using the Pythagorean theorem:
Vector Addition and Subtraction
Adding vectors is performed component‑wise:
For example, with and :
Subtraction follows the same pattern:
which gives for the same vectors. Graphically, addition obeys the parallelogram rule; subtraction is equivalent to adding the opposite of .
Vector Between Two Points
To obtain the vector that goes from point to point , subtract ’s coordinates from ’s: . This operation is essentially a vector subtraction.
Dot Product (Scalar Product)
The dot product of two vectors returns a scalar defined by:
where is the angle between them. In Cartesian coordinates:
Using and ,
The dot product is commutative and can be used to find the angle between vectors:
Also, .
Cross Product (Vector Product)
The cross product produces a vector perpendicular to both and . Its magnitude equals the area of the parallelogram they span:
The direction is given by the right‑hand rule. In Cartesian coordinates:
For and :
The cross product is anti‑commutative: .
Vector Projection
The projection of onto is the component of that lies along . It is computed as:
With the example vectors:
Geometrically, this is the “shadow” of on .
Vector Normalization and Magnitude
Normalizing a vector means scaling it to a length of 1 while preserving its direction. First compute the norm (magnitude):
Then divide each component by the norm:
For , , so the normalized vector is .
Using the Calculator
Start by selecting whether you are working in 2D or 3D. Then choose the desired operation: addition, subtraction, dot product, cross product, projection, normalization, magnitude, or vector between points. Enter your data either as Cartesian components or as magnitude and direction (for 2D). The calculator instantly computes the result and, where applicable, shows the intermediate formulas.
This vector operation calculator combines multiple tools—a vector addition calculator, dot product calculator, cross product calculator, normalization calculator, projection calculator, and magnitude calculator—into one convenient interface, making it a versatile resource for learning and problem solving.
FAQ
1. How do I compute the dot product of two vectors?
The dot product is calculated by multiplying corresponding components and summing the results. For vectors a = [ax, ay, az] and b = [bx, by, bz], the dot product is ax·bx + ay·by + az·bz. The result is a scalar.
2. What is the difference between the dot product and cross product?
The dot product yields a scalar number, while the cross product yields a vector perpendicular to both original vectors. The dot product is commutative (a·b = b·a), but the cross product is anti‑commutative (a×b = –b×a).
3. How do I normalize a vector?
First find the vector's magnitude (norm) by taking the square root of the sum of its squared components. Then divide each component by that magnitude. The resulting vector has length 1 and points in the same direction.
4. What is the formula for vector projection?
The projection of b onto a is given by (a·b / |a|²) × a. Compute the dot product a·b, divide by the squared magnitude of a, then multiply the scalar result by a to get the projection vector.
How to Use
- Choose the dimension (2D or 3D) for your vectors.
- Select the vector operation you want to perform (addition, subtraction, dot product, etc.).
- Enter the vector coordinates and view the result instantly.